﻿package com.wandian.controller
{
	/**   
	* @author long
	* @QQ 108232706
	* @version 1.0   
	*/   
	public class CLZNoticeName extends Object
	{
		//
		//登录
		public static const LOGINCOMMAND_ENTER_LOGIN:String="LoginCommand_Enter_Login";
		public static const APPLICATIONMEDIATOR_LOAD_SWF_COMPLETE:String="ApplicationMediator_LOAD_SWF_COMPLETE";
		public static const LOBBYCOMMAND_ENTER_LOBBY:String="LobbyCommand_Enter_Lobby";
		public static const LOBBYMEDIATOR_CONNECT_SOCKET:String="LobbyMediator_connect_socket";
		public static const SOCKETCOMMAND_CONNECT_SOCKET:String="SocketCommand_connect_socket";
		public static const LOBBYMEDIATOR_CONNECT_SOCKET_SUCC:String="LobbyMediator_connect_scoket_succ";
		public static const APPLICATIONSTARTUPCOMMAND_STARTUP:String="ApplicationStartupCommand_startup";
		public static const TIPCOMMAND_ADD_TIP:String="TipCommand_ADD_TIP";

		//====网络socket命令===
		//请求登录
		public static const SOCKETCOMMAND_REQ_LOGIN:String="SocketCommand_Req_Login";

		public static const LOGINMEDIATOR_RES_LOGIN:String="LoginMediator_Res_Login";
		//tip
		public static const TIPMEDIATOR_SHOW_MOVE_TIP:String="TipMediator_SHOW_MOVE_TIP";
		public static const TIPMEDIATOR_SHOW_FULL_TIP:String="TipMediator_SHOW_FULL_TIP";
		public static const TIPMEDIATOR_HIDE_FULL_TIP:String="TipMediator_HIDE_FULL_TIP";
		public static const TIPMEDIATOR_SHOW_WINDOWS_TIP:String="TipMediator_SHOW_WINDOWS_TIP";
		public static const TIPMEDIATOR_HIDE_WINDOWS_TIP:String="TipMediator_HIDE_WINDOWS_TIP";

		//--MainMediator
		public static const MAINMEDIATOR_SOCKET_UNCONNECTED:String="MainMediator_Socket_UnConnected";
		public static const SOCKETCOMMAND_FRIEND_LIST_REQ:String="SocketCommand_SHOW_FRIEND_LIST_REQ";
		public static const SOCKETCOMMAND_ROOM_LIST_REQ:String="SocketCommand_Room_LIST_REQ";

		//----顶部-------
		public static const HELPCOMMAND_SHOW_HELP:String="HelpCommand_SHOW_HELP";
		public static const HELPMEDIATOR_HIDE_HELP:String="HelpMediator_HIDE_HELP";
		public static const HELPMEDIATOR_SHOW_HELP_LOADER_COMPLETE:String="HelpMediator_SHOW_HELP_LOADER_COMPLETE";
		//===========--------底部排行榜------

		//==========---大厅------
		public static const TOPCOMMAND_ADD_TOP:String="TopCommand_ADD_TOP";
		public static const ROOMLISTMEDIATOR_CMDRES_ROOMLIST:String="ROOMLISTMEDIATOR_CmdRes_RoomList";
		public static const LOBBY_ROOMLIST_RSP:String="LOBBY_ROOMLIST_RSP";
		public static const FAST_ENTER_ROOM_RSP:String="FAST_ENTER_ROOM_RSP";
		public static const LOBBY_UPDATEROOMVO:String="LOBBY_UPDATEROOMVO";
		public static const UPDATEROOMPLAYERNUMCHANGE:String="UPDATEROOMPLAYERNUMCHANGE";
		public static const LOBBYMEDIATOR_CMDRES_FRIENDLIST:String="LobbyMediator_CmdRes_friendList";
		//===========---游戏内----
		//聊天室
		public static const CHATROOMCOMMAND_ENTER_CHATROOM:String="ChatRoomCommand_Enter_ChatRoom";
		public static const CHATROOMMEDIATOR_RES_SENDMESSAGE:String="ChatRoomMediator_Res_SendMessage"; //接收消息
		public static const SOCKETCOMMAND_REQ_SENDMESSAGE:String="SOCKETCOMMAND_Req_SendMessage"; //发送消息
		public static const SOCKETCOMMAND_REQ_TESTAUTOADD:String="SOCKETCOMMAND_Req_TestAutoAdd";
		public static const CHATROOMMEDIATOR_REDIRECTTO_LOGIN:String="ChatRoomMediator_RedirectTo_Login"; //发送消息
		public static const REDIRECTTO_LOGIN:String="RedirectTo_Login"; //发送消息
		public static const CHATROOMMEDIATOR_TEST_AUTOADD:String="CHATROOMMEDIATOR_TEST_AUTOADD"; //发送消息
		public static const CHATROOMMEDIATOR_TEST_AUTOADD_FINISH:String="CHATROOMMEDIATOR_TEST_AUTOADD_FINISH"; //发送消息
		public static const CHATROOMMEDIATOR_TEST_Send_FINISH:String="CHATROOMMEDIATOR_TEST_Send_FINISH"; //发送消息一次成功

		//--
		public static const ON_STAGE:String="ON_STAGE";
		/**
		 * 网路连接断开，重新进入
		 * @default 
		 */
		public static const RELOAD_WINDOW_PAGE:String="RELOAD_WINDOW_PAGE";
		public static const LOAD_SINGSWF_PRO:String="LOAD_SINGSWF_PRO";
		public static const LOAD_SINGSWF_COMPLETE:String="LOAD_SINGSWF_COMPLETE";
		public static const LOAD_SWF_PRO:String="LOAD_SWF_PRO";
		public static const LOAD_SWF_COMPLETE:String="LOAD_SWF_COMPLETE";
		public static const LOAD_XML_PRO:String="LOAD_XML_PRO";
		public static const LOAD_XML_COMPLETE:String="LOAD_XML_COMPLETE";
		public static const LOAD_DATA_FAILED:String="LOAD_DATA_FAILED";
		public static const GET_USER_INFO_BYID_SUCC:String="GET_USER_INFO_BY_ID_SUCC";
		public static const GET_USER_INFO_BYID_ERR:String="GET_USER_INFO_BYID_ERR";
		public static const UPDATE_MONEY:String="updateMoney";
		public static const UPDATE_GOLD:String="updateGold";
		public static const UPDATE_LEVEL:String="updateLevel";
		public static const UPDATE_BANKASSETS:String="UPDATE_BANKASSETS";
		public static const UPDATE_HONOR:String="UPDATE_HONNOR";
		public static const ADD_TOP:String="ADD_TOP";
		/**
		 * 显示/隐藏顶部界面
		 * @default
		 */
		public static const SHOW_TOP:String="SHOW_TOP";
		/**
		 * 显示/隐藏顶部界面
		 * @default
		 */
		public static const HIDE_TOP:String="HIDE_TOP";
		public static const REGISTER_FRIEND_ROOMPLAYER:String="REGISTER_FRIEND_ROOMPLAYER";
		public static const FRIEND_LIST_REQ:String="SHOW_FRIEND_LIST_REQ";
		public static const FRIEND_LIST_RES:String="SHOW_FRIEND_LIST_RES";
		public static const SHOW_ROOM_PALYER_LIST_REQ:String="SHOW_ROOM_PALYER_LIST_REQ";
		/**
		 * 第一次进房间，服务器将房间所有人信息返回并派发
		 * @default
		 */
		public static const SHOW_ROOM_PALYER_LIST_RES:String="SHOW_ROOM_PALYER_LIST_RES";
		public static const ON_CHANGE_ROOM_ID:String="ON_CHANGE_ROOM_ID";
		public static const UPDATE_PERSON_ID_TIP:String="UPDATE_PERSON_ID_TIP";
		public static const UPDATE_PERSON_ID_REQ:String="UPDATE_PERSON_ID_REQ";
		public static const UPDATE_PERSON_HEAD_REQ:String="UPDATE_PERSON_HEAD_REQ";
		public static const UPDATE_PERSON_ID_RES:String="UPDATE_PERSON_ID_RES";
		public static const UPDATE_PERSON_HEAD_RES:String="UPDATE_PERSON_HEAD_RES";
		public static const UPDATE_PERSON_HEAD_SUC:String="UPDATE_PERSON_HEAD_SUC";
		public static const ROOM_TABLE:String="ROOM_TABLE";
		public static const GET_ROOM_LIST:String="GET_ROOM_LIST";
		public static const ROOM_LIST_INFO_SUCC:String="ROOM_LIST_INFO_SUCC";
		public static const ROOM_LIST_INFO_ERR:String="ROOM_LIST_INFO_ERR";
		/**
		 * 进入房间请求，参数，room，请求如果成功,则ENTER_GAME_ROOM，inRoom
		 * @default
		 */
		public static const ENTER_GAME_ROOM_REQ:String="ENTER_GAME_ROOM_REQ";
		/**
		 * 执行GameRoomCommand，初始化房间并进入
		 * @default
		 */
		public static const ENTER_GAME_ROOM:String="ENTER_GAME_ROOM";
		public static const DOUBLE_PALYER_ON_ROOM:String="DOUBLE_PLAYER_ON_ROOM";
		/**
		 * 点坐位,显示买入
		 * @default
		 */
		public static const BUY_IN_WINDOS_SHOW:String="BUY_IN_WINDOS_SHOW";
		public static const SET_ROOM_WINDOS_SHOW:String="SET_ROOM_WINDOS_SHOW";
		public static const BUY_IN_WINDOS_CLOSE:String="BUY_IN_WINDOS_CLOSE";
		public static const SET_ROOM_WINDOS_CLOSE:String="SET_ROOM_WINDOS_CLOSE";
		public static const USERINFO_CHANGE:String="USERINFO_CHANGE";
		public static const UPDATE_SEAT_ID:String="UPDATE_SEAT_ID";
		public static const INIT_DEALER_ID:String="INIT_DEALER_ID";
		public static const MOVE_DEALER:String="MOVE_DEALER";
		/**
		 * 更新玩家操作状态
		 * <br/>PlayerMediator
		 * @default
		 */
		public static const UPDATE_GAME_PLAYER_LASTACTION:String="UPDATE_GAME_PLAYER_LASTACTION";
		/**
		 * 更新玩家赌注
		 * @default
		 */
		public static const UPDATE_GAME_PLAYER_STAKE:String="UPDATE_GAME_PLAYER_STAKE";
		public static const CHAT_SYSTEM_TIP:String="CHAT_SYSTEM_TIP";
		public static const ADD_TIP:String="ADD_TIP";
		public static const SHOW_MOVE_TIP:String="SHOW_MOVE_TIP";
		public static const HIDE_MOVE_TIP:String="HIDE_MOVE_TIP";
		public static const SHOW_USE_SELECTED_TIP:String="SHOW_USE_SELECTED_TIP";
		public static const HIDE_USE_SELECTED_TIP:String="HIDE_USE_TIP";
		public static const SHOW_USE_TIP:String="SHOW_USE_TIP";
		public static const USE_PROP_TYPE:String="USE_PROP_TYPE";
		/**
		 * 系统提示
		 * @default
		 */
		public static const SHOW_WINDOWS_TIP:String="SHOW_WINDOWS_TIP";
		public static const HIDE_WINDOWS_TIP:String="HIDE_WINDOWS_TIP";
		public static const SHOW_FULL_TIP:String="SHOW_FULL_TIP";
		public static const HIDE_FULL_TIP:String="HIDE_FULL_TIP";
		public static const RENEW_GIFT_REQ:String="RENEW_GIFT_REQ";
		public static const RENEW_GIFT_RES:String="RENEW_GIFT_RES";
		public static const GIFT_UPDATE_REQ:String="GIFT_UPDATE_REQ";
		public static const GIFT_UPDATE_RES:String="GIFT_UPDATE_RES";
		public static const GIFT_CANCEL_REQ:String="GIFT_CANCEL_REQ";
		public static const GIFT_CANCEL_RES:String="GIFT_CANCEL_RES";
		public static const OVER_PLAYER:String="OVER_PLAYER";
		public static const OUT_PLAYER:String="OUT_PLAYER";
		public static const BTN_PLAYER_OPERATE:String="BTN_PLAYER_OPERATE";
		public static const CLOSE_BTN_PLAYER_OPERATE:String="CLOSE_BTN_PLAYER_OPERATE";
		public static const USEPROPS_BTN:String="USEPROPS_BTN";
		public static const TRANSFER_BTN:String="TRANSFER_BTN";
		public static const GIVECHIP_BTN:String="GIVECHIP_BTN";
		public static const INDEX_BTN:String="INDEX_BTN";
		public static const ACHIEVEMENT_BTN:String="ACHIEVEMENT_BTN";
		public static const SHOW_ACCOUNT:String="SHOW_ACCOUNT";
		public static const HIDE_ACCOUNT:String="HIDE_ACCOUNT";
		public static const CHANGE_ACCOUNT:String="CHANGE_ACCOUNT";
		public static const PLAYER_INFOMATION_REQ:String="PLAYER_INFOMATION_REQ";
		public static const PLAYER_INFOMATION_RES:String="PLAYER_INFOMATION_RES";
		/**
		 *
		 * @default
		 */
		public static const MY_PROP_LIST_REQ:String="MY_PROP_LIST_REQ";
		public static const MY_PROP_LIST_RES:String="MY_PROP_LIST_RES";
		public static const MY_HONOR_REQ:String="MY_HONOR_REQ";
		public static const MY_HONOR_RES:String="MY_HONOR_RES";
		public static const BUYIN_PROP_TIP_WINDOW:String="BUYIN_PROP_TIP_WINDOW";
		public static const SEND_PROP_TIP_WINDOW:String="SEND_PROP_TIP_WINDOW";
		public static const CLOSE_PROP_TIP_WINDOW:String="CLOSE_PROP_TIP_WINDOW";
		public static const PROP_UPDATE_NUM:String="PROP_UPDATE_NUM";
		public static const WEALTH_RECORD_REQ:String="WEALTH_RECORD_REQ";
		public static const WEALTH_RECORD_RES:String="WEALTH_RECORD_RES";
		public static const DRAW_GAME:String="DRAW_GAME";
		public static const DRAW_MASK:String="DRAW_MASK";
		public static const REMOVE_MASK:String="REMOVE_MASK";
		public static const SHOW_SHOPING_HOT_PROP:String="SHOW_SHOPING_HOT_PROP";
		public static const SHOW_SHOPING_INTERACTIVE_PROP:String="SHOW_SHOPING_INTERACTIVE_PROP";
		public static const SHOW_SHOPING_GIFT:String="SHOW_SHOPING_GIFT";
		public static const SHOW_SHOPING_VIP:String="SHOW_SHOPING_VIP";
		public static const HIDE_SHOPING:String="HIDE_SHOPING";
		public static const OK_GIVE_BUY_PROP_GIFT:String="OK_GIVE_BUY_PROP_GIFT";
		public static const SHOP_HOT_PROP_LIST_REQ:String="SHOP_HOT_PROP_LIST_REQ";
		public static const SHOP_HOT_PROP_LIST_RES:String="SHOP_HOT_PROP_LIST_RES";
		public static const SHOP_INTERACTIVE_PROP_LIST_REQ:String="SHOP_INTERACTIVE_PROP_LIST_REQ";
		public static const SHOP_INTERACTIVE_PROP_LIST_RES:String="SHOP_INTERACTIVE_PROP_LIST_RES";
		public static const SHOP_GIFT_LIST_REQ:String="SHOP_GIFT_LIST_REQ";
		public static const SHOP_GIFT_LIST_RES:String="SHOP_GIFT_LIST_RES";
		public static const SHOP_VIP_LIST_REQ:String="SHOP_VIP_LIST_REQ";
		public static const SHOP_VIP_LIST_RES:String="SHOP_VIP_LIST_RES";
		public static const FAST_ENTER_GAME_REQ:String="FAST_ENTER_GAME_REQ";
		public static const FAST_ENTER_GAME_RES:String="FAST_ENTER_GAME_RES";
		public static const SHOW_SELECTED_PERSON:String="SHOW_SELECTED_PERSON";
		public static const SHOW_UPLOADHEADER_PANEL:String="SHOW_UPLOADHEADER_PANEL";
		public static const HIDE_SELECTED_PERSON:String="HIDE_SELECTED_PERSON";
		public static const HIDE_UPLOADHEADER_PANEL:String="HIDE_UPLOADHEADER_PANEL";
		public static const SELECTED_PERSON_REQ:String="SELECTED_PERSON_REQ";
		public static const SELECTED_PERSON_RES:String="SELECTED_PERSON_RES";
		/**
		 * 聚宝盆
		 * @default 
		 */
		public static const SHOW_CORNUCOPIA_PANEL:String="SHOW_CORNUCOPIA_PANEL";
		public static const HIDE_CORNUCOPIA_PANEL:String="HIDE_CORNUCOPIA_PANEL";
		public static const SHOW_BANK_PANEL_REQ:String="SHOW_BANK_PANEL_REQ";
		public static const SHOW_BANK_PANEL:String="SHOW_BANK_PANEL";
		public static const HIDE_BANK_PANEL:String="HIDE_BANK_PANEL";
		public static const BANK_COMMIT_OPEN_REQ:String="BANK_COMMIT_OPEN_REQ";
		public static const BANK_COMMIT_OPEN_RES:String="BANK_COMMIT_OPEN_RES";
		public static const BANK_COMMIT_DEPOSIT_GOLD_REQ:String="BANK_COMMIT_DEPOSIT_GOLD_REQ";
		public static const BANK_COMMIT_DEPOSIT_GOLD_RES:String="BANK_COMMIT_DEPOSIT_GOLD_RES";
		public static const BANK_COMMIT_WITHDRAW_GOLD_REQ:String="BANK_COMMIT_WITHDRAW_GOLD_REQ";
		public static const BANK_COMMIT_WITHDRAW_GOLD_RES:String="BANK_COMMIT_WITHDRAW_GOLD_RES";
		public static const BANK_COMMIT_TRANSFER_GOLD_REQ:String="BANK_COMMIT_TRANSFER_GOLD_REQ";
		public static const BANK_COMMIT_TRANSFER_GOLD_RES:String="BANK_COMMIT_TRANSFER_GOLD_RES";
		public static const BANK_COMMIT_MODIFY_REQ:String="BANK_COMMIT_MODIFY_REQ";
		public static const BANK_COMMIT_MODIFY_RES:String="BANK_COMMIT_MODIFY_RES";
		public static const BANK_COMMIT_RECORD_REQ:String="BANK_COMMIT_RECORD_REQ";
		public static const BANK_COMMIT_RECORD_RES:String="BANK_COMMIT_RECORD_RES";
		public static const SHOW_GAME_MESSAGE_PANEL:String="SHOW_GAME_MESSAGE_PANEL";
		public static const HIDE_GAME_MESSAGE_PANEL:String="HIDE_GAME_MESSAGE_PANEL";
		public static const MESSAGE_GAME:String="MESSAGE_GAME";
		public static const MESSAGE_INDEX:String="MESSAGE_INDEX";
		public static const MESSAGE_SYSTEM:String="MESSAGE_SYSTEM";
		public static const MESSAGE_SYSTEM_REQ:String="MESSAGE_SYSTEM_REQ";
		public static const MESSAGE_SYSTEM_RES:String="MESSAGE_SYSTEM_RES";
		public static const SHOW_RANK:String="SHOW_RANK";
		public static const HIDE_RANK:String="HIDE_RANK";
		public static const RANK_TOP_REQ:String="RANK_TOP_REQ";
		public static const RANK_TOP_RES:String="RANK_TOP_RES";
		public static const SHOW_HONOR_TIP:String="SHOW_HONOR_TIP";
		public static const HIDE_HONOR_TIP:String="HIDE_HONOR_TIP";
		public static const UPDATE_RANK_USER:String="UPDATE_RANK_USER";
		public static const UPDATE_RANK_PLAYER:String="UPDATE_RANK_PLAYER";
		public static const INIT_CARD_RANK_TIP:String="INIT_CARD_RANK_TIP";
		public static const SHOW_CARD_RANK_TIP:String="SHOW_CARD_RANK_TIP";
		public static const HIDE_CARD_RANK_TIP:String="HIDE_CARD_RANK_TIP";
		public static const HIDE_CARD_RANK_TIP_COMPLETE:String="HIDE_CARD_RANK_TIP_COMPLETE";
		public static const SHOW_FLASH_LEVEL_TO_SEAT_ID:String="SHOW_FLASH_LEVEL_TO_SEAT_ID";
		public static const USE_ANIMATION_PROP:String="USE_ANIMATION_PROP";
		public static const SHOW_OPEN_SGJ_PANEL:String="SHOW_OPEN_SGJ_PANEL";
		public static const HIDE_CLOSE_SGJ_PANEL:String="HIDE_CLOSE_SGJ_PANEL";
		public static const SHOW_OPEN_ZP_PANEL:String="SHOW_OPEN_ZP_PANEL";
		public static const HIDE_CLOSE_ZP_PANEL:String="HIDE_CLOSE_ZP_PANEL";
		public static const SGJ_ZP_REQ:String="SGJ_ZP_REQ";
		public static const SGJ_ZP_RES:String="SGJ_ZP_RES";
		public static const SGJ_ZP_RANK_REQ:String="SGJ_ZP_RANK_REQ";
		public static const SGJ_ZP_RANK_RES:String="SGJ_ZP_RANK_RES";
		public static const SHOW_SET_PANEL:String="SHOW_SET_PANEL";
		public static const HIDE_SET_PANEL:String="HIDE_SET_PANEL";
		public static const INIT_SET:String="INIT_SET";
		public static const CONNECT_SOCKET:String="connect_socket";
		public static const CONNECT_SOCKET_SUCC:String="connect_scoket_succ";
		public static const CLOSE_SOCKET:String="Close_Socket";
		public static const TRACK_ROOM:String="TRACK_ROOM";
		public static const FACE_REQ:String="FACE_REQ";
		public static const FACE_RES:String="FACE_RES";
		/**
		 * 进游戏房间内,向服务端请求房间内信息
		 * @default
		 */
		public static const REGISTER:String="REGISTER";
		/**
		 * 进游戏房间内,向服务端请求房间内信息,获取房间信息成功，得到服务器响应
		 * @default
		 */
		public static const RESPONSE_ROOM_INFO_SUCC:String="RESPONSE_ROOM_INFO_SUCC";
		public static const REGISTER_MATCH:String="REGISTER_MATCH";
		public static const EXIT_MATCH_ME:String="EXIT_MATCH_ME";
		public static const OUT_GAME_ROOM:String="OUT_GAME_ROOM";
		/**
		 * 点击退出房间按钮
		 * @default
		 */
		public static const OUT_GAME_ROOM_RSP:String="OUT_GAME_ROOM_RSP";
		/**
		 * 玩家退出房间，得到服务器成功响应,清除9组人物数据
		 * @default 
		 */
		public static const OUT_GAME_ROOM_REMOVE:String="OUT_GAME_ROOM_REMOVE";
		public static const IN_GAME_ROOM_RSP:String="IN_GAME_ROOM_RSP";
		/**
		 * 请求坐下
		 * @default
		 */
		public static const SITDOWN:String="SITDOWN";
		/**
		 * 设置房间基础信息请求
		 * @default
		 */
		public static const SETROOMINFO:String="SETROOMINFO";
		/**
		 * 服务器响应设置
		 * @default
		 */
		public static const SETROOMINFO_RSP:String="SETROOMINFO_RSP";
		public static const AGAIN_SIT_BUYIN:String="AGAIN_SIT_BUYIN";
		public static const AGAIN_SIT_BUYIN_RES:String="AGAIN_SIT_BUYIN_RES";
		/**
		 * 第一次，坐下响应
		 * @default
		 */
		public static const SITDOWN_RSP:String="SITDOWN_RSP";
		/**
		 * 坐下错误
		 * @default
		 */
		public static const SITDOWN_ERR:String="SITDOWN_ERR";
		/**
		 * 起来请求
		 * @default
		 */
		public static const STAND_UP:String="STAND_UP";
		/**
		 * 起来响应
		 * @default
		 */
		public static const STAND_UP_RSP:String="STAND_UP_RSP";
		/**
		 * 显示边池
		 * @default
		 */
		public static const BONUS_POOL_SHOW:String="BONUS_POOL_SHOW";
		/**
		 * 游戏开始
		 * <br/>DealCardMediator 通过两个timer播放18张牌(如9个坐位满人)
		 * @default
		 */
		public static const START_GAME:String="START_GAME";
		public static const SNAPCARDS_HOLE:String="SNAP_CARDS_HOLE";
		/**
		 * 翻牌
		 * @default
		 */
		public static const SNAPCARDS_FLOP:String="SNAP_CARDS_FLOP";
		/**
		 * 转牌
		 * @default
		 */
		public static const SNAPCARDS_TURN:String="SNAP_CARDS_TURN";
		/**
		 * 河牌
		 * @default
		 */
		public static const SNAPCARDS_RIVER:String="SNAP_CARDS_RIVER";
		public static const FLOD:String="FOLD";
		public static const CHECK:String="CHECK";
		public static const RAISE:String="RAISE";
		public static const CALL:String="CALL";
		public static const ALLIN:String="ALLIN";
		/**
		 * OperateMediator 通知当前操作人,显示4按钮<br/>
		 * IlluminationMediator 照明灯打亮<br/>
		 * PlayerMediator 显示倒计时
		 * @default 
		 */
		public static const OPERATION_PALYER:String="OPERATION_PALYER";
		public static const OPERATION_REQUEST:String="OPERATION_REQUEST";
		/**
		 * 下注操作成功
		 * <br/>ChipMediator 根据坐位id显示下注者的金额
		 * <br/>DealCardMediator 监视放弃，给牌加阴影特效
		 * <br/>IlluminationMediator 隐藏照明灯
		 * <br/>OperateMediator隐藏4操作按钮,显示4托管按钮
		 * <br/>PlayerMediator 找到成功的操作人,更新筹码，状态，隐藏倒计时，播放action声音，显示msg
		 * @default
		 */
		public static const OPERATION_SUCC:String="OPERATION_SUCC";
		/**
		 * 显示底牌
		 * <br/> DealCardMediator根据服务端返回的玩家数组,arrLostPlayer,arrWinPlayer,
		 * 采用定时器4次*0.5秒 播放 显示失败玩家的牌，隐藏牌，显示赢家,截图
		 * <br/>OperateMediator 隐藏四操作按钮
		 * <br/>PlayerMediator 玩家总赢数++,lastAction=cardType+10,通知更新显示状态
		 * @default 
		 */
		public static const SHOW:String="SHOW";
		/**
		 * 胜家产生
		 * <br/>ChipMediator将边池的金钱给赢家 data.potId, data.arrWinPlayer[{seatId,potMoney,card1,card5}]
		 * <br/>DealCardMediator 
		 * @default
		 */
		public static const POTS:String="POTS";
		/**
		 * 第%NUM%边池形成
		 * @default
		 */
		public static const CUR_POT:String="CURPOTS";
		public static const CHAT:String="CHAT";
		public static const CHAT_RES:String="CHAT_RES";
		public static const ERR:String="ERR";
		/**
		 * 游戏结束
		 * @default
		 */
		public static const GAME_OVER:String="GAME_OVER";
		public static const GAME_OVER_CHECK:String="GAME_OVER_CHECK";
		public static const GIVE_GIFT_REQ:String="GIVE_GIFT_REQ";
		public static const GIVE_GIFT_RES:String="GIVE_GIFT_RES";
		public static const GIVE_CHIP_REQ:String="GIVE_CHIP_REQ";
		/**
		 * 赠送筹码
		 * @default 
		 */
		public static const GIVE_CHIP_RES:String="GIVE_CHIP_RES";
		public static const USE_PROP_REQ:String="USE_PROP_REQ";
		public static const USE_PROP_RES:String="USE_PROP_RES";
		public static const UPDATE_CORNUCOPIA_GOLD:String="UPDATE_CORNUCOPIA_GOLD";
		public static const GET_REWARD_CORNUCOPIA:String="GET_REWARD_CORNUCOPIA";
		public static const CORNUCOPIA_TODAY_LIST_REQ:String="CORNUCOPIA_TODAY_LIST_REQ";
		/**
		 * 响应今日聚宝盆
		 * @default 
		 */
		public static const CORNUCOPIA_TODAY_LIST_RES:String="CORNUCOPIA_TODAY_LIST_RES";
		public static const CORNUCOPIA_MY_LIST_REQ:String="CORNUCOPIA_MY_LIST_REQ";
		public static const CORNUCOPIA_MY_LIST_RES:String="CORNUCOPIA_MY_LIST_RES";
		public static const LOADING_LOAD_SWF_COMPLETE:String="LOADING_LOAD_SWF_COMPLETE";
		public static const SHOW_VIP_PRIVILEGE:String="SHOW_VIP_PRIVILEGE";
		public static const HIDE_VIP_PRIVILEGE:String="HIDE_VIP_PRIVILEGE";
		public static const ON_PAY_VIP:String="ON_PAY_VIP";
		public static const SHOW_PRIZE_PANEL:String="SHOW_PRIZE_PANEL";
		public static const HIDE_PRIZE_PANEL:String="HIDE_PRIZE_PANEL";
		public static const PRIZE_MY_REWARD_REQ:String="PRIZE_MY_REWARD_REQ";
		public static const PRIZE_MY_REWARD_RES:String="PRIZE_MY_REWARD_RES";
		public static const PRIZE_MY_REWARD_1_RES:String="PRIZE_MY_REWARD_1_RES";
		public static const PRIZE_RANK_REWARD_REQ:String="PRIZE_RANK_REWARD_REQ";
		public static const PRIZE_RANK_REWARD_RES:String="PRIZE_RANK_REWARD_RES";
		public static const PRIZE_ACC_REWARD_REQ:String="PRIZE_ACC_REWARD_REQ";
		public static const PRIZE_ACC_REWARD_RES:String="PRIZE_ACC_REWARD_RES";
		public static const PRIZE_TOP_REWARD_REQ:String="PRIZE_TOP_REWARD_REQ";
		public static const PRIZE_TOP_REWARD_RES:String="PRIZE_TOP_REWARD_RES";
		public static const PRIZE_LOGIN_REWARD_REQ:String="PRIZE_LOGIN_REWARD_REQ";
		public static const PRIZE_LOGIN_REWARD_RES:String="PRIZE_LOGIN_REWARD_RES";
		public static const PRIZE_VIP_REWARD_REQ:String="PRIZE_VIP_REWARD_REQ";
		public static const PRIZE_VIP_REWARD_RES:String="PRIZE_VIP_REWARD_RES";
		public static const PRIZE_WINNUM_REWARD_REQ:String="PRIZE_WINNUM_REWARD_REQ";
		public static const PRIZE_WINNUM_REWARD_RES:String="PRIZE_WINNUM_REWARD_RES";
		public static const PRIZE_BAG_REWARD_REQ:String="PRIZE_BAG_REWARD_REQ";
		public static const PRIZE_BAG_REWARD_RES:String="PRIZE_BAG_REWARD_RES";
		public static const SHOW_HORN_PANEL:String="SHOW_HORN_PANEL";
		public static const HIDE_HORN_PANEL:String="HIDE_HORN_PANEL";
		public static const SHOW_FACE_PANEL:String="SHOW_FACE_PANEL";
		public static const HIDE_FACE_PANEL:String="HIDE_FACE_PANEL";
		public static const SHOW_FRIEND_PANEL:String="SHOW_FRIEND_PANEL";
		public static const HIDE_FRIEND_PANEL:String="HIDE_FRIEND_PANEL";
		public static const SHOW_MY_CARD_AGAIN:String="SHOW_MY_CARD_AGAIN";
		public static const ONLINE_TIME_NUM:String="ONLINE_TIME_NUM";
		public static const GAME_NOTICE:String="GAME_NOTICE";
		public static const GAME_ROOM_SOCKET_CLOSE:String="GAME_ROOM_SOCKET_CLOSE";
		public static const LOAD_PERSON_COMPLETE_BY_ID:String="LOAD_PERSON_COMPLETE_BY_ID";
		public static const FRIEND_TO_REQUEST_REQ:String="FRIEND_TO_REQUEST_REQ";
		public static const FRIEND_TO_REQUEST_RES:String="FRIEND_TO_REQUEST_RES";
		public static const FRIEND_RETURN_REQ:String="FRIEND_RETURN_REQ";
		public static const FRIEND_RETURN_RES:String="FRIEND_RETURN_RES";
		public static const UPDATE_FRIEND_STATE:String="UPDATE_FRIEND_STATE";
		public static const ONLIN_FRIEND:String="ONLIN_FRIEND";
		public static const OFF_FRIEND:String="OFF_FRIEND";
		public static const SHOW_CARD_TIP:String="SHOW_CARD_TIP";
		public static const FAST_SIT_DOWN:String="FAST_SIT_DOWN";
		public static const SHOW_HELP:String="SHOW_HELP";
		public static const SHOW_HELP_LOADER_COMPLETE:String="SHOW_HELP_LOADER_COMPLETE";
		public static const HIDE_HELP:String="HIDE_HELP";
		public static const SHOW_NEW_HELP:String="SHOW_NEW_HELP";
		public static const HIDE_NEW_HELP:String="HIDE_NEW_HELP";
		public static const COMPLETE_NEW_HELP_REQ:String="COMPLETE_NEW_HELP_REQ";
		/**
		 * 您持续在线时间已满3小时，由于您处于防沉迷状态，无法再次进入游戏，请在倒计时完成后继续游戏。建议您下线休息，做适当身体运动
		 * @default 
		 */
		public static const ONLINE_TIME_OUT_GAME:String="ONLINE_TIME_OUT_GAME";
		public static const GO_VERIFICATION:String="GO_VERIFICATION";
		public static const SHOW_ACTIVITY_PANEL:String="SHOW_ACTIVITY_PANEL";
		public static const HIDE_ACTIVITY_PANEL:String="HIDE_ACTIVITY_PANEL";
		public static const SHOW_PAY_BAG_PANEL:String="SHOW_PAY_BAG_PANEL";
		public static const HIDE_PAY_BAG_PANEL:String="HIDE_PAY_BAG_PANEL";
		public static const DRAW_PAY_BAG_REQ:String="PAY_BAG_REQ";
		public static const DRAW_PAY_BAG_RES:String="DRAW_PAY_BAG_RES";
		public static const INIT_PAY_BAG_REQ:String="INIT_PAY_BAG_REQ";
		public static const INIT_PAY_BAG_RES:String="INIT_PAY_BAG_RES";
		/**
		 * 为了更好的游戏体验，服务器版本已进行升级，请刷新重进
		 * @default 
		 */
		public static const UPDATE_SERVER_TIP:String="UPDATE_SERVER_TIP";
		public static const SHOW_BUY_VIP_PANEL_TIP:String="SHOW_BUY_VIP_PANEL_TIP";
		public static const HIDE_BUY_VIP_PANEL_TIP:String="HIDE_BUY_VIP_PANEL_TIP";
		public static const SHOW_WEIBO_PANEL_TIP:String="SHOW_WEIBO_PANEL_TIP";
		public static const HIDE_WEIBO_PANEL_TIP:String="HIDE_WEIBO_PANEL_TIP";
		public static const WEIBO_REQ:String="WEIBO_REQ";
		public static const WEIBO_RES:String="WEIBO_RES";
		public static const SHOW_RED:String="SHOW_RED";
		public static const HIDE_RED:String="HIDE_RED";
		public static const RED_REQ:String="RED_REQ";
		public static const RED_RES:String="RED_RES";
		public static const SHOW_NATIONAL_DAY:String="SHOW_NATIONAL_DAY";
		public static const HIDE_NATIONAL_DAY:String="HIDE_NATIONAL_DAY";
		public static const NATIONAL_DAY_REQ:String="NATIONAL_DAY_REQ";
		public static const NATIONAL_DAY_DRAW_REQ:String="NATIONAL_DAY_DRAW_REQ";
		public static const NATIONAL_DAY_DRAW_RES:String="NATIONAL_DAY_DRAW_RES";
		public static const STARTUP:String="startup";
		//
		public static const HIDE_CARD_TIP:String="HIDE_CARD_TIP";

		public function CLZNoticeName()
		{
			return;
		}

	}
}
